Additional and extended commands for use in Editor's LogWindow and/or UnrealScript #execs.

ACTOR

	ACTOR SELECT 

		ACTOR SELECT OFSUBCLASS CLASS=<cls>
		Works like the SELECT OFCLASS command, but includes subclasses as well.

		ACTOR SELECT OFTAG TAG=<tag>
		Selects all Actors with Tag=<tag>.

		ACTOR SELECT OFEVENT EVENT=<event>
		Selects all Actors with Event=<event>.

		ACTOR SELECT OFATTACHTAG ATTACHTAG=<attachtag>
		Selects all Actors with AttachTag=<attachtag>.

		ACTOR SELECT OFBINDNAME BINDNAME=<bindname> (DeusEx)
		Selects all Actors with Bindname=<bindname>.

		ACTOR SELECT OFBARKBINDNAME BARKBINDNAME=<barkbindname> (DeusEx)
		Selects all Actors with BarkBindname=<barkbindname>.

MAP

	MAP NEW [ROOTOUTSIDE=<rootoutside>]
	Creates a new map being either solid (rootinside) or hollow (rootoutside).
	Defaults to solid (rootinside) (e.g. MAP NEW ROOTOUTSIDE=1 for an initially hollow map).

MESHMAP

	MESHMAP SETPOLYFLAGS MESHMAP=<meshmap> NUM=<num> POLYFLAGS=<polyflags>
	Sets PolyFlags for a particular texture index.

SKELETAL (Rune)

	SKELETAL POLYGROUP (Rune)

		SKELETAL POLYGROUP SETFLAGS SKELETAL=<skelmodel> MESHNUM=<skelmesh> POLYGROUPNUM=<polygroup> POLYFLAGS=<new_flags> (Rune)
		Sets PolyFlags for a particular PolyGroup (out of EPolyFlags).

		SKELETAL POLYGROUP SETSKINNAME SKELETAL=<skelmodel> MESHNUM=<skelmesh> POLYGROUPNUM=<polygroup> SKINNAME=<new_skinname> (Rune)
		Sets SkinName for a particular PolyGroup.

	SKELETAL JOINT (Rune)

		SKELETAL JOINT RENAME SKELETAL=<skelmodel> (JOINTNUM=<joint_num>|JOINTNAME=<joint_name>) NAME=<new_name>
		Renames a particular joint by joint number or joint name.

		SKELETAL JOINT SETGROUP SKELETAL=<skelmodel> (JOINTNUM=<joint_num>|JOINTNAME=<joint_name>) GROUP=<new_group>
		Sets the group for a particular joint.

		SKELETAL JOINT SETFLAGS SKELETAL=<skelmodel> (JOINTNUM=<joint_num>|JOINTNAME=<joint_name>) FLAGS=<new_flags>
		Sets the jointflagas for a particular joint.

		SKELETAL JOINT SETPLANE SKELETAL=<skelmodel> (JOINTNUM=<joint_num>|JOINTNAME=<joint_name>) PLANENUM=<plane_index> [X=<new_x>] [Y=<new_y>] [Z=<new_z>] [W=<new_w>]
		Sets a single collision collision plane for a particular joint. Unspecified components will be set to zero.

	SKELETAL SEQUENCE (Rune)

		SKELETAL SEQUENCE RENAME SKELETAL=<skelmodel> (SEQUENCENUM=<seq_num>|SEQUENCENAME=<seq_name>) NAME=<new_name> (Rune)
		Renames a particular animation sequence.

		SKELETAL SEQUENCE SETGROUP SKELETAL=<skelmodel> (SEQUENCENUM=<seq_num>|SEQUENCENAME=<seq_name>) GROUP=<new_group> (Rune)
		Changes group for a particular animation sequence.

		SKELETAL SEQUENCE SETRATE SKELETAL=<skelmodel> (SEQUENCENUM=<seq_num>|SEQUENCENAME=<seq_name>) RATE=<new_rate> (Rune)
		Changes rate for a particular animation sequence.

		SKELETAL SEQUENCE ADDNOTIFY SKELETAL=<skelmodel> (SEQUENCENUM=<seq_num>|SEQUENCENAME=<seq_name>) TIME=<time> FUNCTION=<function> (Rune)
		Adds an animation notify.

		SKELETAL REMOVENOTIFIES SKELETAL=<skelmodel> (SEQUENCENUM=<seq_num>|SEQUENCENAME=<seq_name>) (Rune)
		Removes all animation nofifies for particular animation sequence alone.

		SKELETAL REMOVEALLNOTIFIES SKELETAL=<skelmodel> (Rune)
		Removes all animation notifies for all animation sequences of a particular skelmodel.

SKY

	SKY LINK
	Executes the LinkToSkybox event for each ZoneInfo.

	SKY UNLINK
	Resets all ZoneInfos SkyZone links to None.

WARP

	WARP LINK
	Executes the Generate event for each WarpZoneInfo.

	WARP UNLINK
	Resets all WarpZoneInfos OtherSideLevel/OtherSideActor links to None.
